Ět Black Root you talk to the mayor about the Dernholm Tithe and he seems uneasy about it, and isn't all that willing to talk unless certain assurances are made. Minor quests in Dernholm have to modified to reflect the Primary having done them along the way. Oh at the dead body you find a small poison while the letter "G" on it. You reach on of the originally unused houses and find a corpse of a man dead from poisoning and a diary making reference to "Dernholm's Tithe"….Asking the King about this gets you a very poor reaction and you better leave. In Dernholm, you hear new of Taxes being collected from Black Root and everything going fine. After you solve either, he tells you seek a certain person in Dernholm. Ristezze will analyze the item for you and give you a clue if you solve one of two quests. THe woman has some sort of item that hints to forced captivity. Head to the Inn and you find a clue that starts to unfold the half-ogre quest. He talks about there being some strange murders earlier on, and a woman earlier that day, at the Inn. Ět Shrouded Hills you arrive to find Constable Owens chittering about the bridge thieves being taken care of. At Arbalahs he may send you on a mini quest, or he could even end up being your companion from the get-go. (make use of the condition that already exists in the game). You enter the Cave and talk to the spirit of the thief who is crying in agony about being cursed. You search bodies and boxes and find out everyone has been ransacked. In truth, you'd probably have to overhaul a lot of the stuff, making the current quests unavailable but adding new ones at the same time. I think the "parallel" approach s great, but it does burden you with making sure the necessary changes are made to the main storyline to reflect the "Primary" character moving things along. I personally love the concept and the idea.
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