![]() So in that sense, Diablo 2 Resurrected simply will not be for everyone. So it may have been the “better” call to just stick with almost everything the way it was and please the hardest core OG fans, though yes, the game likely will turn a number of players have with how cumbersome many aspects of it are compared to its sequel. You can’t just get rid of stamina, given that a number of actual skills are linked to it, so all those would be redesigned to. Changing any one of these systems may have created a butterfly effect that spiraled in a million different ways. A revisited interface (larger fonts, clearer ATH, etc.And yet, I understand why they went down this path.The amateurs of the first hour will take an undisguised pleasure to rediscover: Brilliant idea, one touch allows navigate freely between the graphics of Diablo II Resurrected and those of the base game in order to better appreciate the work done. As in the base material, dark fantasy remains in the spotlight in Diablo II Resurrected and we feel, with as much force as ever, this sensation of a world in perdition eaten away by immense evil. Every dungeon, every monster, every NPC, every visual effect, has undergone a meticulous overhaul, without sacrificing the original art direction. Without a doubt, if this Diablo II Resurrected shines, it is thanks to the huge work done by Vicarious Vision on the graphics of the game. Diablo II Resurrected: A huge amount of visual work
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